![]() ![]() There are minor differences - some nations getting a massively unfair starting boost and the AI having a gentleman’s agreement not to attack the same side (Axis or Allies) - but it's essentially the same game.Ĭampaign is the meatier of the two modes, focusing on specific conflicts between a noticeably smaller number of nations and larger territories. While Conquest looks like a realistic WWII strategy game thanks to a large world map with all the major nations and their positions at three different points during the war, the actual gameplay is very much your bog-standard Risk-style of warfare. The game is split into two different modes of play - Conquest and Campaign - both of which generally boil down to capturing all your opponents' capital cities and rolling dice to beat up other armies. While all of its ideas are created out of love for the period and a desire to create a fresh strategy game from an old framework, when you put them all together they end up missing the mark. This is something World Conqueror 1945 should have borne in mind in toying with the formula. What makes it fun is how it allows you to see familiar countries fall under your colourful rule in one big sweep. One of the most appealing things about Risk isn’t its accuracy. You know what would make Risk - the world domination game with dice - a whole lot more exciting? Adding lots of extraneous rules on top of the base mechanics so that it all became a bit of a mess. ![]()
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